Here is a screen shot of me unwrapping the shapes on my Jack in The Box, I attempted to make them the same size in terms of resolutions. That's how I know some bits of the model will come out as the same resolution.
Here I'm filling the UV shells with colour, the different colours mean different things.
Here is a very basic idea had for my 3D sequence, it starts off with my character walking towards the Jack in the box being exciting about the find. They are later scared by the box when it decides to pop up before she gets to it.
I decided that I didn't like the head on my model, it was too basic and I wanted something that was pleasing to look at. I look at my previous reference photo....
and it reminded me of the video game character 'Nights' from 'Nights into Dreams', she had a hat with two 'tails' on either side. I decided I wanted to use her as reference instead. But how?
I looked at many tutorials on how to find a method to create very organic shapes, meaning I wanted to find a way to manipulate the geometry in curving and shaping the basic shapes already there.
By finding many tutorials and blogs about the subject I was able to create something I was actually happy with. I was also able to update the handle. Before I had lots of shapes making it up, but now I just have one straight shape which means I have a lower poly count.
I unwrapped the model on a UV sheet, I found I had some broken geometry that I needed to fix, but was luckily able to. I took it to a software called 'Substance Painter' where I took both my model and UV sheet and added textures to it. I found unlike my house they didn't distort because the UV sheet was done properly this time.
Here is a very slow turntable of my model after it was textured, I'm very happy with the way it turned out compared to my previous work. I decided that I want my rigged character to open up the jack in the box and be scared by the joker inside, If I will accomplish this I'm not sure, But I will try.
We were introduced to Ben and Jen, already rigged models that we need to animate to look inside a box and have an emotion about what they find.
We need to rig tem to walk, using the very helpful guide at the bottom which we can upload to Maya and play our models where we would like them.
Jen Walking
3D Ball
I had a go at animating a ball, which is done by using key frames much like a lot of software. It's a pretty basic bounce, I feel like I could have squished it more on the impact on the floor, but other than that it's not too bad.
"In between this and next weeks session we would like you begin to
model and texture an object. This object must be something that you can
bring into next week's session. Should you become stuck in the process
of modelling or texturing then do not worry,
please bring in your progress for feedback and guidance.We will be briefing the assessable elements to this project
shortly, one of which is a model on a 360degree turn. For now
experimentation is the priority, but do keep your tests as this can form
part of your submission."
I thought of a pretty basic toy that I wanted to create, for my model I decided I wanted to make a jack in the box, it's both simple and pretty to look at. I feel like I could make this look quite impressive.
Here is a pretty basic tutorial I found on how to make a jack in the box, I felt as I want to make this model much better and spend more time on it. I should follow tutorials to better understand how to get the best result possible.
Through following the tutorial I came to this end result which I was both happy with and unimpressed in myself, I felt like it needed more character. The box and spring were done pretty well, I just wasn't overwhelmed by the face, I felt like I needed to work on this.