Thursday 21 April 2016

Evaluation

For my CG project using a pre rigged biped model I had to create a character performance using industry standard processes. The character will walk towards a box, look into the box and react to the contents. Along with this we had to create a 3D model of our choice.

I was incredibly happy with how my Jack in the box turned out, it was a vast improvement on what I had previously made. I’m glad I used him in my final sequence, even if he did cause issues with timing, it added a touch that was mine. It made my sequence original to me. I also like that I managed to create a background for my character and box, for me it just brought it all together. Again unfortunately is caused problems with lighting and rendering, but they soon got fixed. But it just shows that I experimented.


I’m not completely happy with the actual animation I produced, I felt like the reaction wasn’t natural enough. Her reaction seems too quick and her eyes don’t move where I would like them to. I did however find it much harder than I thought I would, I kept coming across issues. Mostly the timing of the Jack in the box that I rigged myself, as a result it took longer than I intended and I feel like I could have produced a better animation. Even if it didn’t look as aesthetically pleasing. I cared too much about making it look nice, the animation suffered. 

3D Reel


Wednesday 20 April 2016

My Final Rendered Scene


Here is my final performance, lighting has been added and it has also been rendered. I very happy with how the scene looks overall, but I'm not completely happy with the actual animation. I feel like it doesn't seem natural.

Fixing Lighting and Textures

Here I have added lighting to my scene, but it really wasn't easy. I have always set my textures as 'stingrays' which I have recently found out isn't compatable when you try to render in mental ray. So I had to change them all to 'mis_material', which seemed to fix it.
For some reason the lighting wasn't being compatable with the textures I put on the wall, it was also lighting the actual character differently to the rest of the scene which was causing me issues. But Luckily with guidence I was able to get it working, I used a spot light to add dramatic effect.

Monday 18 April 2016

Final Concept


Here is my scene from a far view, just to show the character within the room, however everything seems slightly flight due to there not being any lighting, this would be m next job.


Room Textures

I wanted to make my scene stand out so I decided to make a room for my character, I did this by creating a cube about my scene and texturing it on substance painter (my old friend) and making it look like she's in an attic, i had to choose what bricks I wanted for the walls. wooden roof and carpet. I also added wooden beams to my ceiling to make it seems less flat and unwrapped and textured them also.

I felt like these bricks were too much, they looked like they belonged on the outside of a house.

I also felt like this concrete belonged outside and not inside an attic.
 
 I decided on this brick, I love that you can see the cement seaping through from between the bricks.


I place it on my unwrapped scene.


Along with the wooden roof and carpet textures I decided on.

Trying to Finalise


I showed this version to my tutor but she was concerned about the fact that she kneels down and that's it. She felt like I needed to show the fear further by possibly moving her head as she falls down or picking her leg up in fear.


I decided to try moving her head as she moved down I felt like it worked well but it wasn't perfect, It doesn't feel natural enough.


I decided to try working in the fact that she's still curious about the box in my scene even though she is frightened, I did this by having her move her her head from her hands and looks to the sight curiously. However again I feel like this isn't natual enough, it's too fast and she's not going to be thst forward with looking at the box if she's frightened, so I think I might have her just pearing through her fingers because she's curious.